D-Pad Studio




Explore a vibrantly crafted pixel world in this flying adventure platformer.

Being a mute, Otus struggles living up to the expectations of owl-hood. Things spiral from bad to worse with the sudden appearance of sky pirates.

What follows is a journey through monster-infested ruins, with unexpected encounters, and burdens no one should have to bear.

Alphonse! Geddy! Otus!





Download all screenshots, logos & posters as .zip (53MB)


Click the thumbnails for more detailed screenshots.


We have a gallery of scenery videos from Owlboy, check them out here, or click the video below.
You can also download the videos as MP4s(.zip) or WEBMs(.zip).

Visit the: Owlboy Scenery Gallery


You can check out a sample of the Owlboy soundtrack, on our composers website! You'll also get to download this sampler when preordering the game!

Link: Owlboy Soundtrack By Jonathan Geer.

Awards & Recognition

Selected Articles



Owlboy was conceived by Simon Andersen in 2007 when he was pondering how he could make a game that could showcase the advantages of 2D over 3D. After much deliberation over the design of the game, he produced a small demo of the game together with Adrian Bauer, Jonathan Geer and Blake Edwards. The team had been working together on an RPG called Project Rhapsody until then, but Owlboy soon caught the group's interest.

After some time of development, Jo-Remi Madsen joined the Owlboy team, and shortly afterwards the game was nominated for 'Excellence in Visual Art' at the 2010 Independent Games Festival. Shortly thereafter, it won the 'Nordic Indie Sensation' award at Nordic Game Awards. In 2011, Henrik Andersen joined the team, and an early demo was released to the public.

Working with the feedback from the demo, the team set out to complete the game. After a break to release Savant - Ascent in 2013, the team is now once again focused on finishing Owlboy.

Fan Art

Click the thumbnails for larger versions. For regular fan-art updates, check out our Tumblr.